![]() ![]() ![]() If you run them on FDATA.BIN you can get the 4BPP font and can load it up in a tile editor of your choice. The font for the Saturn version is in the FDATA.BIN directory as mentioned before by CyberWarriorX on SegaXtreme, and his compression and decompression tools that he wrote appear to work just fine. You can bring them up in a Hex Editor and read the ASCII encoded script. The English PS1 script is completely uncompressed in the. I'm pretty sure these contain the games script. In this directory there are numerous files with hex values for their file names. In both versions there's a Field directory. I believe I've found the script for the English version. However this seems to be more aimed at bin files and system specific formatted stuff like audio files, video files, fonts, etc. Some files don't exist on the Saturn version and some don't exist on the PS1 version. That said there are still some differences. The File Structure between the two games is actually rather similar, unlike that of Lunar Silver Star Story. The thought process was to see if it would be possible to extract the English script out of the PS1 version, and possibly use that as a base to translate the Saturn version. But over the weekend I thought I'd snoop around in Grandia's files and do some comparing and contrasting with the US and JP PS1 releases to see how different they are. This is a repost from what I posted on SegaXtreme. ![]()
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